#pragma once #ifndef _DIC_H_ #define _DIC_H_ #include "oc_array.h" #include "oc_image.h" #include "oc_poi.h" #include "oc_subset.h" namespace opencorr { //structure for brute force searching struct KeypointIndex { int kp_idx; //index in keypoint queue float distance; //Euclidean distance to the POI }; class DIC { public: Image2D* ref_img = nullptr; Image2D* tar_img = nullptr; int subset_radius_x, subset_radius_y; int thread_number; //OpenMP thread number DIC(); virtual ~DIC() = default; void setImages(Image2D& ref_img, Image2D& tar_img); void setSubsetRadius(int radius_x, int radius_y); virtual void prepare(); virtual void compute(POI2D* poi) = 0; virtual void compute(std::vector& poi_queue) = 0; }; class DVC { public: Image3D* ref_img = nullptr; Image3D* tar_img = nullptr; int subset_radius_x, subset_radius_y, subset_radius_z; int thread_number; //OpenMP thread number DVC(); virtual ~DVC() = default; void setImages(Image3D& ref_img, Image3D& tar_img); void setSubsetRadius(int radius_x, int radius_y, int radius_z); virtual void prepare(); virtual void compute(POI3D* POI) = 0; virtual void compute(std::vector& poi_queue) = 0; }; bool sortByZNCC(const POI2D& p1, const POI2D& p2); bool sortByDistance(const KeypointIndex& kp1, const KeypointIndex& kp2); }//namespace opencorr #endif //_DIC_H_